
In order to make many of the objects that occupy the worlds of my art, animation and VR environments, as well as to preserve historic artifacts; I start by collecting thousands of images using a variety of camera sensors, which I then pull into software like Reality Capture or sometimes mobile apps like Polycam to create high quality phot
In order to make many of the objects that occupy the worlds of my art, animation and VR environments, as well as to preserve historic artifacts; I start by collecting thousands of images using a variety of camera sensors, which I then pull into software like Reality Capture or sometimes mobile apps like Polycam to create high quality photogrammetry models. I then edit these models using a variety of applications ranging from Blender to the Substance suite. Using software like Postshot, I am also able to use the data collected to create photo realistic Gaussian Splat models.
I used 200 photos taken from my Nikon D610 in a photography box, using 3 cross polarized lights. I then processed the images and created the photogrammetry model in Reality Capture.
I made a 3D photogrammetry scan of this peach using my Nikon D610 to take photos in a cross polarized light box. I then processed the images and created the model in Reality Capture.
I used my Nikon D610, taking 222 photos of the bun. I then processed the photos and created the model in Reality Capture.
This is a 3D photogrammetry scan I made of a cinnamon roll. I used my Nikon D610 and a cross polarized light box to take 172 photos of the pastry. I then processed the images and created the 3D photogrammetry model in Reality Capture.
To make this scan, I used my cross polarized light box, and my Nikon D610 to capture 172 images of the Citrus. I then processed the images and created the model in Reality Capture.
To make this scan I used my Nikon D610, taking 156 photos of the pastry in a cross polarized photography box. I then processed and created the model in Reality Capture.
I used my Nikon D610, taking 234 photos. I then processed and created the photogrammetry model in Reality Capture.
This is a 3D scan of a Chocolate Chunk Protein Bar. I used my NikonD610 to capture 150 photos of the cereal. I then processed the images, created the model, and rendered the video in Reality Capture.
This is a 3D photogrammetry scan of a Triscuit cracker that I made. I used my Nikon D610 at 35mm F22 taking 327 photos to capture the Triscuit. I then processed the images and made the photogrammetry model in Reality Capture.
Here is a 3D photogrammetry scan I made of a piece of Mini-Wheat cereal. I used my NikonD610 and Samsung S10e to capture 342 photos of the cereal. I then processed the images, created the model, and rendered the video in Reality Capture.
This is a 3D photogrammetry scan of a small 1.5'' mushroom I made. I used my Nikon D610 and Samsung S10e, taking 342 photos of the mushroom. I then processed the photos and rendered the video through Reality Capture.
I used my Nikon D610, taking 190 photos of the cookie inside of a cross polarized light box. I then imported and processed the images in Reality Capture, creating the model you see here.
Here is a photogrammetry model of a small 5'' tall Viking statue from Iceland I made. I used a Nikon D610 taking 207 images at 35mm, I then processed the images, created the model, and rendered the video using Reality Capture.
Here is another look at the scan of the Aztec statue recreation I recently made. I used a Nikon D610, a photography light box, and Reality Capture to make this photogrammetry model.
This is a 3D photogrammetry scan I made of a replica Arrowhead I got at the Patawomeck Museum in Virginia last year. To create this scan, I used a Nikon D610, taking 243 frames at 35mm. I then processed the images and created the video using Reality Capture in about 20 minutes using a PC with 128GB DDR4 ram, 2TB SSD, with a 6TB HDD, 3080 Turbo, and an Intel 10th gen I9.
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